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Old 02-12-2007, 12:21 AM
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Welcome to the Photics.com Guild Wars video guide. I'm Mike Garofalo and this is part two of twenty in the Nightfall Bonus Mission series. I'll be your guide as we travel the road to perfection. It's not an easy journey, but let's get to it.

Head west to the second mission. Once again, I remind you that I do not know how to pronounce this stuff... jo... can... errrrr... whatever.

I think I'm going to call this place map #2. Once you're in the zone, just look for the DIGMASTER. Hmmm... what kind of title is that? I am the DIGMASTER... ruler of holes and dirt. He must be special, because he doesn't have the usual exclaimation point over his head. No... swords and shields mark the importance of this NPC.

It shouldn't be too hard to find the Digmaster, but you could easily walk past him. He's not too far from the Henchmen. Just look for them first if you're having trouble finding the Digmaster. Be prepared for combat before you talk to this NPC. That means grouping with Melonni. You can't start the mission without her.

Besides, why wouldn't you want her on your team? She's great. I usually load her up with healing skills, which is especially useful on this map. Normally, Melonni will run headstrong into battle, then die. she's especially prone to death if she hasn't been leveled up. Making her a healer is the easiest way to avoid that problem.

Fight your way westward and you'll see a dead guy on the road. After you stop to mourn, keep going west until you reach the edge. You'll have a command decision to make... left or right?! Unless you're trying to color in every last pixel on your map, go to the right. You'll eventually find an in-door area to explore. This place is filled with traps, like giant crushing things and poison arrows. Although, this map isn't really a challenge for a level 20 character, but you can see how things are getting more difficult.

Anyway, to the matter at hand. The bonus.

You'll need to use stone tablets to open three doors. The bonus is between the first and second doors. While in the second area you can't kill any sunspear ghosts. That's it. That's the bonus. To avoid killing any ghosts, I simply run through the second area. I'll tell my Heros to avoid combat, then I'll hope for the best. It's probably not the best of strategies, but does work. The trick is knowing what to do with the tablets. To unlock the second door you'll need two tablets. Don't place the first once until you have the second one. Instead, drop one on the ground while standing near the altar. It could be a priceless relic, but who cares? DROP IT! You might as well step on it a few times for good measure. Then, run back to get the second tablet. Once you're ready with both tablets, you can place them on the altars.

The rest is pretty easy. Kill the big monster, then you watch the cut screen.
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