I'm actually concerned about this update. Guild Wars is a confusing game because there are so many different skills. While I know there are players who can get into the whole "Magic: The Gathering" type of game play, I usually found it annoying.
Looking at the Elementalist Fire line, it must get frustrating to think of 50 different ways to say "Nuke". And when I really think about it, why does an Elementalist need so many choices?
Does my skill bar really need to look like this...
{Toast} {Crispy} {Extra Crispy} {Burn} {Mending} {Sprint} {Ash} {Knockdown Rocks Make Me Aleepy} {Fireball II}
It's even worse when skills are duplicated... Searing Heat & Teinai's Heat.
The game has too many skills. Now, to make things even more confusing, some skills will have two versions - one for PvP and one for PvE? ArenaNet should wise up for Guild Wars 2. I think that most players are turned off by this level of confusion. While I admire ArenaNet's ability to use a thesaurus, I think that the franchise would benefit from streamlined skills.
I've been playing this game since early 2004 and I still don't have all of the Elementalist skills unlocked.
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