Three Monks... Three Nukers... Two Warriors...
The Monks... two healing... one protection
The Nukers... Elementalist / Something good. I'm thinking the secondary should be a denial magic type... such as Mesmer or Necromancer. I'm going with an Elementalist / Mesmer. Base attributes... 10 Air / 11 domination / 10 energy.
The Warriors... Silence / Knockdown... someone who can get into the fray and screw up them casters. If you go sword, bring cripple. If you go hammer... go knockdown. If you go Axe... well go home. (Heh, or maybe you can explain to me why a warrior would go axe.)
We'll be using focus fire... so it's important that we can shatter those enchantments.
We will not have a guild hall until we win the hall of heroes. The Crusaders must prove themselves in battle first. It will take some time, but so what. It's not like you're paying a monthly fee. ;)
See ya tonight. :D
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