Im personally concerned of this new class.
If the assassin is some sort of melee damage dealer, this game will become much more like all others, with warriors being nothing more than meatshields. I really dont like this. Even if they max AL is 60. I enjoyed this game because it brought back the concept that the warrior must be expert in close combat, not some piece of plate to get hit while others do the job.
In other hand, dualwield can turn some skills very unballancing at pvp. Just think about..
- A mesmer/assassin comes at you with that purple glow on his hand. For next seconds you will get about 80dmg/turn without defense! in 2 or 3 seconds a mage full of sup runes will go down.
- then what about vampiric weapons draining twice the HP? a warrior/assassin gaining twice the adrenalin per round?
- And what about Order of the Vampire? Order of Pain? Barbs, etc..
Time will tell what this class will become
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