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Old 11-17-2005, 07:56 PM
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Quote:
Originally Posted by boomsticks
What about an ele or mesmer spell to dispell unseen enchantments within an area? (very large area).
Heh... so you get to waste a skill slot to combat a new profession?

EverQuest had something like "See Invisible". WoW has Hunters, which can launch flares. That's all well and good, as you weren't limited to just 8 skills. In EverQuest, if you knew there was a need to see hidden enemies, you could use a special item or you could quickly memorize the spell.

YOU CAN'T DO THAT IN GUILD WARS

If you are randomly put against a team without stealthers, you just wasted a skill slot. If you are put against stealthers, you had better hope you have your counter. In other words... THERE IS NO SKILL. You choose your skills and you hope you get lucky. This new profession underlines the need to improve PvP. Guild Wars need to become more dynamic. Players need to be able to adapt to the changing face of battle. Yet, to allow that would undermine a key design choice of Guild Wars. The game was designed around Pokemon / Yu Gi OH / Magic The Gathering gameplay.

That works for card games. I don't think it works for online games.

I think Star Wars Galaxies is a good comparison. I'm no stranger to telling Online RPG developers how I feel about game design. I loved the Star Wars Galaxies community. I used to post for hours about the game design. Yet, I had two major complaints with design.

1) It's Star Wars... why are there so many crafting classes?
2) I thought Creature Handlers were overpowered.

Keep in mind, I never even played the game. Yet, here we are today. SWG is going through a major revamp. Surprise surprise... look at what they're doing. That's why I get frustrated with game developers. I give them sound advice, but it doesn't seem to be well received.

Anyway, back to Guild Wars. Do you expect a major change for Chapter 2? Will we see major changes to PvP and PvE?

I don't think so, but I think many of the concerns in this thread are valid. Stealth classes can be unbalancing. I think this situation is increased by how Guild Wars PvP is set up. That means one of two things... PvP will become broken or Stealth will be fairly gimpy.

The true answer is to make Guild Wars live up to its namesake.
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