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Old 12-16-2005, 10:56 AM
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Quote:
Originally Posted by residentgood
Id like to see something like the thief skill in neverwinter nights, where you can sneak up behind someone and stab them in the back for a lot of damage. Backstab was what it was called, if I remember correctly.
I've played a Rogue in EverQuest and I play a rogue in World of Warcraft. Backstab rocks.

My concern is how would such a profession fit into Guild Wars? Guild Wars is the only game I can think of where hitting someone with a weapon can sometimes heal them. (Healing Seed, Healing Hands) Maybe getting the jump on players would eliminate the chance for Monks to use that ability. Yet... I just HATE how healing works in this game. Healing Seed / Healing Hands... it's a way to slow down focus fire attack. (Attacks where 8 guys attacks 1 player.) This waters down Melee... as there are many times when you simply cannot attack your target. What would the NIKA have to combat enchantments?

Poisons?
Backstab?
Dirty tricks?

Plus... how would stealth work in PvP? A lot of the matches are deathmatch. What's to stop players from simply hiding?

I really think the face of PvP needs to change. There needs to be GUILD WARS... where you fight for territory! Then, a stealthy class would make sense... as there's a frontline to sneak past. Let's not forget about how "running" players through maps undermines the gameplay. Could a NIKA simply stealth all the way to the end of a mission?

What would counter stealth... without making stealth useless?
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