Whoa!
OK, so I installed Microsoft Visual C# 2005 Express Edition and Microsoft XNA Game Studio Express. Then, I watched a bunch of tutorial videos. After that, I looked around at some 3D graphics program.
My head almost exploded. HA! This is a difficult project. I'm still trying to figure out which tools are the best to use. The core of the problem is the "Content Pipeline". I don't know how to code in C#, nor am I a 3D animator. Yet, I should at least know how to move content from the artists to the code warriors. Fortunately, I found some interesting reading on the subject...
The XNA Framework Content Pipeline
http://blogs.msdn.com/xna/archive/20...29/730168.aspx
XNA uses some familiar formats, and some I've never heard of...
- 3D File Formats: .FBX & .X
- 2D File Formats: .DDS .BMP .JPG . PNG .TGA
- Material File Formats: .FX
- Audio File Formats: .XAP (XACT)
Going back to the "break it down into small pieces" theory, I got the 2D file formats covered. I can make any of those formats - except the .DDS format. I don't remember seeing the Microsoft "DirectDraw Surface" format before. 2D is not a problem. As for the rest, that's when it gets a little weird.
When I looked at audio, I thought, "WTF is .XAP?!"
I read up on it at Wikipedia...
http://en.wikipedia.org/wiki/XACT
I was greeted by a sign that said, "You again Mike?!"

(I spent a lot of time at Wikipedia today!)
Apparently, Audio is a bit more complicated than I thought. XNA includes a separate audio tool - Microsoft Cross-Platform Audio Creation Tool (XACT) - which means even more confusion. HA! I have experience with 2D graphics files and Audio Editing. This part doesn't concern me too much. 3D is where it gets confusing.
I sat through
a video which made absolutely no sense to me. It was the first XNA tutorial - Displaying a 3D Model on the screen. I felt like I was back in High School, stuck in a boring science class. Then you do this... then do this... then do this... then do this... copy and paste a bunch of code... then do this... and this... don't forget to go back and change this... and this... then that... ok... now we have a 3D object that does nothing.
If this is the easy way to make a video game, I don't even want to know the hard way.
Toward the end of the day, I started looking at 3D programs. I sat through tutorials that were pretty much the same as the XNA tutorial... do this, then this, and that, then this, and then that, blah, blah, blah! For some reason,
Carrara Basics 2 was the most appealing to me. It looked real simple and it was only $99. It doesn't have .FBX export though. (Looks like 3DS and DXF instead.) Carrara 5 Pro does, but that was $549.00.
That's when I started feeling tired. I'd like to accomplish something over the vacation. I somehow doubt I can finish a simple XNA game by the end of the week. That's one of the problems. I keep thinking on how to turn Photics: Revisions into a video game, not making a simple video game first. Still, I'd like to have something to show for all this time off. I'll probably shift gears and go back to Flash Game Design tomorrow.