I'm thinking of making an assassin, but need help with deciding what sort of skills I should get. I was hoping to make a combo that was charge in, attack, cripple or knockdown then teleport away. Unfortunately so far all I've done is look at the skills list and make a 6 move combo all out of assassin skills
Crippling Dagger + Impale + Iron Palm + Jungle Strike + Death Blossom + Moebius Strike, then maybe Return to go and recharge your energy afterward...
Of course, this would mean the assassin would have to have at least 30 energy, and also leaves one slot which would probably be a Res Signet or healing spell, so the secondary class is not even there for the moment... Also if Iron Palm was countered the rest would fall apart, Return would be the only option unless I feel like going toe to toe until Iron Palm recharges (20 seconds)
Anyway someone could suggest something to change? Or do you really need a secondary profession...
By the way, are skill points for new characters in Factions going to go up to 200 through the missions, or will we need to do a quest to get from 185 to 200?