#11  
Old 06-07-2006, 12:14 AM
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Photics Photics is offline
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Quote:
Originally Posted by Tseng Shinra
It almost sounds as though you may be into more RPing? If that is the case there are definatly RP guilds, however WoW may be more up your ally as there are entire servers dedicated to RP.
I wouldn't call what happens on those servers as "roleplaying".

True, there's a better chance for Roleplaying in WoW... as it is a perpetual world. It's hard to get into role-laying when characters can appear and disappear. Instancing can kill roleplaying.

Guild Wars is not an MMORPG, but it's not quite the CORPG either.

I think it's a... MMONSWTCIG

A Massively Multiplayer Online Not Sure What To Call It Game.
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  #12  
Old 06-07-2006, 07:13 AM
Jeffy Jean Jeffy Jean is offline
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Auld Engineer,

After reading your posts, I believe that you would be the perfect addition to our guild, and I will be sending you an invite today

The Crusaders, tc, is a social guild. While the web site attracted me to tc, it is the people that have kept me here. I have learned a lot from guildee's, such as Baggy, Reno, Tilt, and, I believe they have learned a little from me in return, but, most importantly, we have a lot of fun. There is nothing in the game comparable to getting this group on team speak, and joking around while battling though a difficult mission.

Quote:
Originally Posted by AuldEngineer
At my age, I enjoy the beauty and mastery of the programming in GW, and I want to experience the community-enabling aspects that are also built-in.
Did I mention that a lot of us remember when PONG was released, and left mesmerized with the graphics of Pac-Man and Donkey Kong.

Quote:
Originally Posted by AuldEngineer
For example, as a start, two-person teams could go into . . .
Move on to bigger four-person teams . . .
Actually, it is just the opposite. The experienced player will attempt to decrease the number in the party in order to increase the drop ratio of the higher end weapons. A built that could solo a difficult area generally guarantees a vast fortune to be made.

Quote:
Originally Posted by AuldEngineer
I am an old GI, and it seems to me that much if not all of squad tactics would apply directly to GW quests and missions. I would love to work with some folks to develop and test out a team training program that would enable TC to bring in newbie?s like myself, and introduce them to live team quests/missions in a low-pressure, friendly learning environment.
Hmmmm. In PvE, the foes generally have a set pattern, and "squad tactics" are not really needed; however, in PvP your military background would be an asset to any guild. Allow me to explain, in PvE, once you learn the pattern, you have conquered the mob, end of story. However, in PvP, real people adapt to change, and what worked last time may not necessarily work this time. A good PvP team works very hard at designing a built, trying it out, and then talking about it. In matter of fact, the better teams spent more time designing and fixing then they do playing.
Quote:
Originally Posted by AuldEngineer
I can see that TC and its allied Guilds are fairly strongly focused on goals which differ from mine.
I don't agree. I believe that you would be a perfect fit in the guild, especially with your background.

With the holding of Cavalon, and the popularity associated with the opening of the elite mission to all, we had a lot of "glory seekers" join, and leave, our guild. It is now time we return to our old ways, a social guild which, above all, at the end of the day, consists of friends That is, until the next time that the Guild Wars comunity needs our help
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