Those who know me know I take an unconventional view on the professions I like. I choose to look at it as thinking out side the box; I don't take things on faith that I read on GW forums and build sheets. This doesn't mean I'm always right... but I never form an opinion without hard work and testing.
I've been playing the assassin since the preview beta where I had every skill bought then.. never got into the ritualist much. So I have spent more time with the assassin than other characters since the arrival of Factions. ...you know where I'm coming from.
First, let me start by saying a agree with some of what everyone has said about the assassin. Of Course, as Arrow has said, it is not a Warrior or Tank. Yes, you should mind your health bar carefully; the assassin has some good health maintenance skills and escape skills when those aren't working well enough. By the way, I have never played a warrior so I feel no need at all to compare the two. Also, as Schmic said, the Assassin should follow the warriors (at least until the aggro). It's after this that I start to deviate from the rapidly forming status quo.
I think that if you spend all your time following the tanks as an assassin you are not doing your job. To my mind the assassins big advantage is that she can hit value targets directly, faster than any other character. The enemy backline are typically the soft anti-casters and monks. Two assassins can devastate an enemy backline and be gone before they know what's happened. In PvE, if we are depending on casters, rather than me playing bodyguard, a job the assassin really is not that suited to, I hit the mesmer fast and then jet back. This does put you out of monk reach occasionally but not usually. On the other hand, if we are warrior heavy and depending on brute force to win, I jet from weakened foe to weakened foe and finish them off quickly, all the time watching for targets the warriors may call.
There are many kinds of assassins. There are assassins interrupters, hex and condition spammers (blood letters, poisoners), and max damage dealers. They are all played differently from each other. Granted they need to see that they are not tanking... but there is room within the diversity of play styles to do this correctly.
I know sometimes it's hard to get in a PUG; there are a blue million assassins out there. Though there is some prejudice out there, not wanting to take more than two assassins into a mission does not equate to assassin bigotry; it just makes sense.
I see great potential in the assassin.. and yes, it's going to take a while for the vast majority to figure the character out. You can bet though that I'm not going to be satisfied with someone else’s memorized assassin builds. I will work up my own builds and compare them to other builds.. and perfect my own play style. Then, if you do happen to have assassin bias and don't want me, it's your loss. :O)
Dawn
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