#11  
Old 11-02-2006, 08:47 PM
judedeath
Guest
 
Posts: n/a
Default

I was wondering if participating in this could get my account banned or something like that
Reply With Quote
  #12  
Old 11-02-2006, 09:17 PM
Photics's Avatar
Photics Photics is offline
Webmaster
 
Join Date: May 2005
Location: Staten Island, NY
Posts: 3,260
Blog Entries: 71
Photics is on a distinguished road
Default

Quote:
Originally Posted by judedeath View Post
I was wondering if participating in this could get my account banned or something like that
I doubt it. Even if we crack the code, it can't be used for cheating.

Here are my findings...

Paragon / nothing... no skill points spent... res signet moved around

Slot 1 - AJAAIAAAAAAAAAAA
Slot 2 - AJAAAgAAAAAAAAAA
Slot 3 - AJAAAAACAAAAAAAA
Slot 4 - AJAAAAAAIAAAAAAA
Slot 5 - AJAAAAAAAgAAAAAA
Slot 6 - AJAAAAAAAAACAAAA
Slot 7 - AJAAAAAAAAAAIAAA

I didn't get the last one saved right, but my guess is that it would be...

Slot 8 - AJAAAAAAAAAAAgAA


What does this all mean? I don't know!
__________________
Michael Garofalo
Webmaster - http://photics.com
Reply With Quote
  #13  
Old 11-03-2006, 12:48 PM
Amaranth
Guest
 
Posts: n/a
Default

Well, the code looks like its pretty simple. Now to figure out what all the bits mean.
The 'String' is Base64 encoded.

Using some of Nemi's templates, and decoding them gives you (in hexadecimal)..

Elementalist / Ranger; no attributes; no skills
'AmAAAAAAAAAAAAAA' -> 02 60 00 00 00 00 00 00 00 00 00 00
Elementalist / Ranger; 1 point in Air Magic; no skills
'AmEAGAAAAAAAAAAAAA' -> 02 61 00 18 00 00 00 00 00 00 00 00
Elementalist / Ranger; 2 points in Air Magic; no skills
'AmEAKAAAAAAAAAAAAA' -> 02 61 00 28 00 00 00 00 00 00 00 00

You can see the air magic attribute increase.

Elementalist / Ranger; no attributes; rez sig in slot #1
'AmAAIAAAAAAAAAAA' -> 02 60 00 20 00 00 00 00 00 00 00 00
Elementalist / Ranger; no attributes; rez sig in slot #2
'AmAAAgAAAAAAAAAA' -> 02 60 00 02 00 00 00 00 00 00 00 00

You can see the rez sig move over a slot here...

Just as a guess, the first '0' is a template version number
The '2' is Elementalist.
The '6' is Ranger.

Next 3 digits are a description of what follows in the rest.
Shouldn't be too hard to figure out from there given a few templates (and knowing what they are supposed to be)
Reply With Quote
  #14  
Old 11-03-2006, 01:48 PM
Clone
Guest
 
Posts: n/a
Default

Can anyone suggest a good freeware program to encode/decode to hex? Don't like using the online versions I've found
Reply With Quote
  #15  
Old 11-03-2006, 02:03 PM
IllidanIcerage IllidanIcerage is offline
Knight
 
Join Date: Jan 2006
Posts: 335
IllidanIcerage is on a distinguished road
Default

Software isn't good at cracking codes... It isn't fun either :P
Reply With Quote
  #16  
Old 11-03-2006, 02:47 PM
Clone
Guest
 
Posts: n/a
Default

I want a decent util to convert the string to their hex values, not to figure out what thoes values mean.
Reply With Quote
  #17  
Old 11-03-2006, 02:54 PM
Nemisari's Avatar
Nemisari Nemisari is offline
Knight
 
Join Date: May 2005
Posts: 530
Nemisari is on a distinguished road
Send a message via AIM to Nemisari
Default

Excelent work Amaranth! +rep for you

I was going to try decoding it into hex today, but I didn't realize that base64 was a standard! Any one notice any "special" characters in their templates aside from alphanumeric characters? There are 2 characters left over to represent, (26 + 26 + 10 = 62) "+" and "=" are most commonly used, but I haven't seen them yet.

I'm using this converter to convert to hexadecimal.
Reply With Quote
  #18  
Old 11-03-2006, 06:31 PM
Jizato's Avatar
Jizato Jizato is offline
Knight
 
Join Date: May 2005
Posts: 290
Jizato is on a distinguished road
Default

Code:
E-None	AGAAAAAAAAAAAAAA
E1Fire	AGEQGAAAAAAAAAAAAA
E2Fire	AGEQKAAAAAAAAAAAAA
E3Fire	AGEQOAAAAAAAAAAAAA
E4Fire	AGEQSAAAAAAAAAAAAA
E5Fire	AGEQWAAAAAAAAAAAAA
E6Fire	AGEQaAAAAAAAAAAAAA
E7Fire	AGEQeAAAAAAAAAAAAA
E8Fire	AGEQiAAAAAAAAAAAAA
E9Fire	AGEQmAAAAAAAAAAAAA
E10Fire	AGEQqAAAAAAAAAAAAA
E11Fire	AGEQuAAAAAAAAAAAAA
E12Fire	AGEQyAAAAAAAAAAAAA
That is a PvP Elementalist (Prophecies if it matters), with an incremental Fire level. (there may be 2 more As on the first row, I was copying rapidly and may have missed them)

In each level after 1, the 5th character goes up by 4:
G H I J K L M N O P Q R S T U V W X Y Z a b c d e f g h i...
Reply With Quote
  #19  
Old 11-03-2006, 07:33 PM
Clone
Guest
 
Posts: n/a
Default

Quote:
Originally Posted by Jizato View Post
Code:
E-None	AGAAAAAAAAAAAAAA
E1Fire	AGEQGAAAAAAAAAAAAA
E2Fire	AGEQKAAAAAAAAAAAAA
E3Fire	AGEQOAAAAAAAAAAAAA
E4Fire	AGEQSAAAAAAAAAAAAA
E5Fire	AGEQWAAAAAAAAAAAAA
E6Fire	AGEQaAAAAAAAAAAAAA
E7Fire	AGEQeAAAAAAAAAAAAA
E8Fire	AGEQiAAAAAAAAAAAAA
E9Fire	AGEQmAAAAAAAAAAAAA
E10Fire	AGEQqAAAAAAAAAAAAA
E11Fire	AGEQuAAAAAAAAAAAAA
E12Fire	AGEQyAAAAAAAAAAAAA
That is a PvP Elementalist (Prophecies if it matters), with an incremental Fire level. (there may be 2 more As on the first row, I was copying rapidly and may have missed them)

In each level after 1, the 5th character goes up by 4:
G H I J K L M N O P Q R S T U V W X Y Z a b c d e f g h i...
Pretty clear when converted from base64 to hex. We have a value thats just going up by one each time.

Code:
00 61 10 18 00 00 00 00 00 00 00 00 00 E1Fire
00 61 10 28 00 00 00 00 00 00 00 00 00 E2Fire
00 61 10 38 00 00 00 00 00 00 00 00 00 E3Fire
00 61 10 48 00 00 00 00 00 00 00 00 00 E4Fire
00 61 10 58 00 00 00 00 00 00 00 00 00 E5Fire
00 61 10 68 00 00 00 00 00 00 00 00 00 E6Fire
00 61 10 78 00 00 00 00 00 00 00 00 00 E7Fire
00 61 10 88 00 00 00 00 00 00 00 00 00 E8Fire
00 61 10 98 00 00 00 00 00 00 00 00 00 E9Fire
00 61 10 a8 00 00 00 00 00 00 00 00 00 E10Fire
00 61 10 b8 00 00 00 00 00 00 00 00 00 E11Fire
00 61 10 c8 00 00 00 00 00 00 00 00 00 E12Fire
Reply With Quote
  #20  
Old 11-03-2006, 08:17 PM
Photics's Avatar
Photics Photics is offline
Webmaster
 
Join Date: May 2005
Location: Staten Island, NY
Posts: 3,260
Blog Entries: 71
Photics is on a distinguished road
Default

Quote:
Originally Posted by Nemisari View Post
Excelent work Amaranth! +rep for you
I too added a point to Amaranth's reputation... that info basically cracked the code. The rest is just deciphering the information.

I think the next step should be to catalogue the rows. This will really give insight into future expansions. Obviously, there's a fixed amount of spots here. That means there cannot be an infinite amount of skills. The limit on decimal placeholders could be the theoretical limit to the number of skills we can expect to see in the future.
__________________
Michael Garofalo
Webmaster - http://photics.com
Reply With Quote
Reply

Bookmarks

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is Off
HTML code is Off
Trackbacks are Off
Pingbacks are Off
Refbacks are Off
Forum Jump

Similar Threads
Thread Thread Starter Forum Replies Last Post
Guild Wars vBulletin Template Collaboration Project Photics Guild Wars 0 01-24-2007 10:32 PM


Portions of this website are part of the Guild Wars Fansite Program. Guild Wars is a trademark of NCsoft Corporation. All rights reserved. Arena.net, ArenaNet and the ArenaNet logo are trademarks or registered trademarks of NCsoft Corporation in the U.S. and/or other countries. The Photics.com webserver is powered by HostRocket.
All times are GMT -4. The time now is 08:12 AM.

Powered by vBulletin® Version 3.7.4
Copyright ©2000 - 2008, Jelsoft Enterprises Ltd.