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Old 03-07-2007, 09:44 PM
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Default Guild Wars Update - Wednesday March 7

Skills
  • Assassin
    • Shadow Prison: increased Energy cost to 10.
    • Blades of Steel: decreased max damage to 60.
  • Mesmer
    • Wastrel's Demise: increased casting time to 1 second.
  • Necromancer
    • Discord: increased casting time to 2 seconds.
  • Ritualist
    • Lamentation: increased casting time to 1 second, decreased damage to 15..75
    • Gaze From Beyond: increased casting time to 2 seconds.
    • Spirit Burn: increased recharge time to 8 seconds.
Hero Battles
  • All capture points contribute to the morale meter.
  • The center point contributes double the value of other points.
  • Morale meter increases have been tweaked.
  • The center shrine on Hero Battle map Bombardment has been moved. Players can no longer take the point from the other side of the trench.

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Old 03-07-2007, 11:09 PM
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The changes to Hero Battles makes it much MUCH more fun!

People still hate my Issue #33 / Four Goalie build... but there's a lot less standing around, so they don't have as much time to complain. You have to keep up with the other player. If they start capturing shrines, you'll start to lose.

Wow... no really... WOW! It was exciting!

The changes to hero battles are great! I just got back from four consecutive wins. My build is still effective. Instead of holding the center shrine, I just have to control more territory than my opponant. That's not too difficult in concept, but there's a lot of moving and thinking during the game. For once, it's true... SKILL matters! For once, how I played the game meant something. I clicked the wrong shrine and I lost by one point. It's rather entertaining combat. Even if you lose the match, you stand a much better chance of getting decent faction points. It's almost impossible to control all the shrines. Matches don't go the full 10 minutes as often!

While these changes seemed like a nerf aimed directly at my build, it worked out for the best. For the first time ever... I truly enjoy Guild Wars PvP. Heroes Battles are intense. It's like a combination of MMORPG PvP with Chess and Real Time Strategy.

Here's what I'm wondering...
  • Why is the /roll command permitted in Hero Battles?
  • Why don't I get anything extra for a Flawless Victory?
  • Why don't I get anything for consecutive wins?
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