Blood of the Master was essentially worthless in combat before this last change, since only ajacent minions would be healed. Hence while I have it I've never used it. Why do I feel 10 is rather limiting? Because I don't actually use them for their offensive abilites. Up till now I've employed Bone Horrors (using 14 death so only level 16) primarily as targets. The AI is stupid enough to attack them instead of attacking the warm bodies, so the minions are essentially a wall keeping monsters off of me and the support casters. The actual damage they tend to do is minimal in the grand scheme of things.
Slapping in an extra maintenance skill into my skill bar would nessecitate removing one of my handy blood magic skills (not likely, those things are useful) or my pet skills (and make my friendly little black widow Graivlor less effective? Perish the thought!). Citing new minion skills and the Flesh Golem elite as compensation for the other changes ignores that fact that I don't actually HAVE those skills yet, not until I buy them/cap them. Until then I have to make do with the same old minions we've always had who haven't in fact gotten better in any way, shape, or form. And I get less of them to boot.
Oh, and before you ask why I keep so many non-minion related skills around, it's because I realize minions are a finite resource, and the clock is always against you with them. The build I use is designed to still be fairly effective even if I don't have any minions raised, it just gets more so when I have them around. Rely too much on minions and you shoot yourself in the foot when you're up against nothing but fleshless foes, have to wait too long and can't maintain them, etc.
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