Tigerfish Review
Tigerfish are real fish. But in the iPhone / iPod Touch game, the Tigerfish has eyebrows. Tigerfish, by Marcos Riffel, is a cute and cartoony game, probably most ideal for preadolescent boys. Floating around and eating the weak, while shooting at the strong, might appeal to that audience. As for me, I actually felt bad for the little fish. They make these scared sounds when you get too close. But if you want to fight against the bigger fish, you’ll need to eat the weaker ones.
Bumps Review
Bumps is an iPhone / iPod Touch puzzle game that is overwhelmingly cute. It’s adorable. It sweet. It’s so sweet that I forgot to eat lunch. I just sat in my chair, tapping away at my iPod Touch, trying to release the little Bumps from the alien aggressors. I played straight through the game. I completed all 54 levels. Along the way, I took some notes. There are some minor issues with Bumps. But overall, it’s one of the best games in its class.
Arcade Action
It is the year 2010, the once great arcade empire has fallen. No longer could players enjoy the nostalgic rush of classic arcade action. Lunch-breaks at work went on uneventful and after school time was left to mundane chores. But as if sent from the heavens above, a new app has appeared. A compilation of classic clones was created, to fit in the palms of your hands. No longer will you have to endure the innards of a dark sanctum, in order to enjoy the adrenaline pumping action of historic gaming. Now Arcade Action can go where you go.
Commove Updated To Version 1.1
After months of struggle, I’m starting to find some progress in the iTunes store. I’m very happy with the success of Commove. The initial sales are strong. That doesn’t mean I just kick back and collect millions of dollars. It means I have to become more focused. I have to continue to build better games. It also means that my current library of games should get better too. I went back to improve Commove. Version 1.1 improves performance and resolves some issues.
Commove
Commove is a relaxing yet challenging strategy / puzzle game, specifically developed for the iPad and other iPhone OS devices. There are no annoying timers, or cumbersome controls. Instead, it’s great music, crisp graphics, easy to learn interface, and fun gaming. I worked incredibly hard on this project, with the goal of creating an original and entertaining video game. From the clouds that glide in the distance, to the overall enjoyment of the game, the details were not overlooked. Commove is my best iPad game yet and maybe it will be your favorite game too.
Back to the Drawing Board
So OK, I’ve created and published four different apps for the iPhone OS… why am I not rich yet?! Ha ha, I expected to have a bit more success by now. But unfortunately, I’m still learning about Apple’s mobile market. After warding off discouraging feelings, I decided to head back to the drawing board. I may not be making a ton of money on the App Store, but I have learned some valuable lessons. I’m impressed with the apps that I’ve made so far, but I’ll have to do a lot better in order to succeed in this ultra-competitive battleground. Developers from all over the world are vying for success. What makes me special?

