After months of struggle, I’m starting to find some progress in the iTunes store. I’m very happy with the success of Commove. The initial sales are strong. That doesn’t mean I just kick back and collect millions of dollars. It means I have to become more focused. I have to continue to build better games. It also means that my current library of games should get better too. I went back to improve Commove. Version 1.1 improves performance and resolves some issues.
I remember watching a history show about the gold rush. I learned a valuable lesson. A lot of people didn’t get rich during the gold rush. The ones that did, it was usually the people selling the shovels to the diggers. Today, Commove launched. I’m incredibly proud of this game. I think it’s awesome. But as I was trying to promote it, I was reminded of that historic lesson. While checking the HTML code on the Commove iTunes pages, “nofollow” hyperlinks were revealed.