Guild Wars 2 Interview at MMORPG.com
With every bit of new information released by ArenaNet, some questions are answered – but even more arise. The latest video trailer about Guild Wars 2 might have you wondering about the future of Guild Wars. Fortunately, there’s a follow-up interview to better explain the differences between the sequel and the original. An interview at MMORPG.com briefly discusses combat, races, instancing, story telling, game design, armor and more! If you look carefully, a better picture of the future is painted. Here’s an excerpt, “The biggest differences include a fully persistent world, fully 3D engine, a less complex combat system with fewer overall skills, multiple playable races, and separate world servers.”
Drunken Boxing in Guild Wars
As an achiever, there’s a common theme for me. What do I do when I reach my goal? I was filled with such excitement as I was closing in on the Legendary Survivor title. Yet, that feeling of euphoria was shattered when I achieved the goal. I didn’t know what to do next. I was lost and unmotivated
A Halloween Haven Found In Online Games
With millions of players engaged in online role-playing games, real world traditions have made their way into fantasy lands. Now that Halloween is only days away, MMORPGs are preparing to celebrate the holiday. “I’ve been looking forward to it for a while,” says Airik Keyth, a level 20 Guild Wars Warrior / Monk.
MMORPG Subscriptions Continue to Climb
Subscriptions for Massively Multiplayer Online Games are on the rise. Estimates for 2005 put worldwide subscription sales at over a billion dollars. MMOG Analyst Bruce Sterling Woodcock says, “Different organizations have different estimates, but it’s somewhere in the $1-$2B range.”
Freelancer Review – The Poor Man's MMORPG
Sick of MMORPGs (Massively Multiplayer Online Role-Playing Games), with their problems and their subscription fees, I was happy to hear about Freelancer. I downloaded the demo and I was blown away. It reminded me of Earth and Beyond, but Freelancer was better. Not only did I not need a credit card to play, but I actually enjoyed combat. The action in Freelancer reminded me of WWII dog-fights. Skill matters, as you can be attacked from any direction. You also have to aim… a feature most MMORPGs overlook.

