Week 38 of Nicholas The Traveler’s scavenger hunt was a bit nostalgic for me. I remember fighting elemental monsters in the Mirror of Lyss. Back in the day, I was farming points for the Lightbringer Title. For each slain Djinn or Roaring Ether equaled, I was two points closer to my title. That’s why I was pleased with this week’s item – Roaring Ether Hearts. A lot of people seem suspicious when I tell them that I’ve been playing Guild Wars for almost six years. (I started in February 2004.) But it’s true, just go back into the archives of this website. The years just seem to fly by. If you go back to May of 2007, you’ll see some familiar territory.
Week 37 of Nicholas The Traveler’s scavenger hunt brought me to Nightfall territory. It’s amazing how many forgotten corners there are in Tyria. If not for Nicholas, I might never have seen them. Oh sure… it’s the usual click… click… click… kill, just like anywhere else in the game; but there’s something about these weekly adventures that brings Guild Wars to a new level. There’s lore, there’s loot and there’s opportunity. I’m seeing new places and making new friends… in a game that I’ve been playing for almost six years. Anyway, I’m not here to get nostalgic. This article is about how to complete this week’s objective – Gold Doubloons in the Barbarous Shore.
If you checked the latest Guild Wars update notes, you might be confused. It said… Added support for “-character” command line argument, allowing players to automatically fill the security question field in the client …but what does that mean? Basically, it’s possible to set Guild Wars to auto-load your login information. You click your Guild Wars shortcut… and boom… you’re sent to the character select screen. You won’t have to type your email, your password or your security question. This can take the tedium out of ArenaNet’s new security measures. But in doing so, you might add a new vulnerability.
Ever wonder why so many people try to escape reality by going into video games? True, I love video games… but the real world should be more desirable. I was puzzled by this oddity. Why does virtual loot become more valuable to people than real loot? More specifically, why is eight hours of killing rats in World of Warcraft considered so addicting, but eight hours of office work is so dreaded? That’s when I had an epiphany. It’s the management style. Video Games are about managing people. What do the players do with their time, how do they work/play together and what are fair rewards? These are important principles that office managers tend to miss. That’s why I’ve created this Video Game Management Style article. Perhaps it could lead to more productive and happy workers.
I’m shocked! Guild Wars was down! I’ve been playing Guild Wars for almost six years. In all of that time… including the Alpha / Beta days… I’ve hardly ever seen Guild Wars down. But today, I was kicked out of the game and I received the following error, “Guild Wars was unable to connect to any login servers. This is very likely caused by an internet routing issue. If this problem persists, please visit the Guild Wars support website. (Code=058)” In other MMORPGs, downtime is typically a normal occurrence. In ArenaNet’s game, I’m more likely to loot a Black Dye than to see the servers shut down like this. Fortunately, the official site is online. The answer for this outage was revealed.