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Photics Features

Photics – Guild Wars Edition – Issue #8

Issue #8 of “Guildmaster Photics” was released on August 1, 2004. It takes a look at three crucial elements from Guild Wars – Soloing, Leveling and PvP. In this issue, why was soloing referred to as a “soloer’s dream”. How long does leveling take? Issue #8 contains an experience chart. Also, there’s an inside look at PvP. There are even a few exclusive images from the “E3 for Everyone” event.

Click here to download Issue #8.

Lost In Ascalon #1 – BOAT!

Guild Wars handles transportation differently. Instead of having to mindlessly run around, you can instantly teleport to locations you have previously visited. This might be disorienting to players used to traditional MMORPGs, as Lost In Ascalon #1 illustrates. There are boats in Guild Wars, but they are more for show. You talk to an NPC – POOF – then you’re gone. Who needs boats when you can instantly teleport to your destination? Although, this freedom of movement isn’t always accepted by traditional MMORPG players. Lost in Ascalon #1 illustrates the situation.

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Photics – Guild Wars Edition – Issue #7

Issue #7 of “Guildmaster Photics” was released on July 1, 2004. The theme for this issue – to smite paranoia. Weeks after the E3 for Everyone” Guild Wars Demo, the community was left in wonder. What’s going on in alpha? Is the general public getting the real story? Michael Garofalo shares his insight from alpha. Is there a Guild Wars Conspiracy? Issue #7 sets the record straight. You might even be able to find secret messages hidden within this issue.

Click here to download Issue #7.

Photics – Guild Wars Edition – Issue #6

Issue #6 of “Guildmaster Photics” was released on June 1, 2004. This issue takes a look back at the “E3 for Everyone” Guild Wars Demo. There are plenty of screenshots, to help recap the event. The pictures include action shots from PvP tournament, to wasting time around Khylo. Also, there are some words about the May 2004 ArenaNet Press Release. 200,000+ accounts were made for this event. A retrospective seemed appropriate.

Click here to download Issue #6.

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