Back in the golden age of 8-BIT gaming, the action could continue more than an average player could sit in one spot. Games were getting longer. Fancy games, such as The Legend of Zelda, had a battery backup to save player progress. But games like Metroid or Mega Man 2 had an alternative method – a passcode system. Players could enter a secret code to save their progress. Some Flash games in the late 90’s and early 2000’s also used this technique. Could the same be done with Hype?
A pretty bad storm hit New York City yesterday. It messed with my evening commute. With the wind kicking up and the dark clouds rolling in, I drove my car with heightened purpose. My goal was to stay ahead of the severe weather. I readied my iPhone SE. With the navigation (Maps) app on and my music playing, I was totally focused on driving. A bolt of lighting, ripping vertically through the sky, highlighted the seriousness of the matter. Any delay could result in a tough commute becoming a terrible commute.
I’m one of the hundreds-of-thousands of people waiting for the Model 3. In fact, I put down a $1000 reservation exactly one year ago today. But 365 days later, I’m starting to wonder if the Model 3 is right for me. At first, I thought the smug looking nose of the car would be the showstopper. Surprisingly, I’ve actually gotten used to the look of the Model 3. It reminds me of a Porsche. The Model 3 is a sexy car. It’s sleek and sporty, with great driving specs. What I’m not sure about is the spartan interior. Specifically, I’ve been pondering the practicality of the barren dashboard.
One of the nice things about Tumult Hype is the ability to customize my work. Instead of waiting for Hype 4.0, or whatever the next major version is called, I can simply create my own features. As an example, what if Hype had built-in Multilingual support? Instead of creating multiple scenes or multiple projects, wouldn’t it be nice to have just one layout? Well, you can. That’s what this week’s template is all about. It shows how to manage multiple languages from a single location in a Hype project – or an HTML5 project in general.
I’ve been encountering a strange number of disk problems lately. It’s almost suspicious. Yet, I suppose that is to be expected with older computers. Over the years, damage can sneak in. Neglect can make matters worse. Macs “just work”, so it can be unsettling when they stop working. Perhaps I’ve been overestimating the durability of Mac hardware and software. With three dead drives this year, I decided to call in a clincher – DiskWarrior.