Back in the golden age of 8-BIT gaming, the action could continue more than an average player could sit in one spot. Games were getting longer. Fancy games, such as The Legend of Zelda, had a battery backup to save player progress. But games like Metroid or Mega Man 2 had an alternative method – a passcode system. Players could enter a secret code to save their progress. Some Flash games in the late 90’s and early 2000’s also used this technique. Could the same be done with Hype?
Continue reading “Free Template Tuesday #12 – Tumult Hype “Passcode””
One of the nice things about Tumult Hype is the ability to customize my work. Instead of waiting for Hype 4.0, or whatever the next major version is called, I can simply create my own features. As an example, what if Hype had built-in Multilingual support? Instead of creating multiple scenes or multiple projects, wouldn’t it be nice to have just one layout? Well, you can. That’s what this week’s template is all about. It shows how to manage multiple languages from a single location in a Hype project – or an HTML5 project in general.
This week’s Tumult Hype template is a quick guide on how to create a “reveal” effect. Sometimes, you might want to compare two objects. Perhaps picture #1 shows the outside of the human body and picture #2 shows what’s underneath. Perhaps the reveal picture shows undergarments, no clothing at all or an image of organs. Good web design can relate to many different professions. That’s why the “Reveal” template is handy. It shows how to create a common web effect with Hype – no custom JavaScript necessary.