With the release of iOS 11, many of my original iPhone / iPad / iPod Touch apps stopped working. 64-bit mode is now required. So, I went back to the beginning – to Revisions. It was my very first book and my very first app. Ah, it started out in Android back in those days. But since it was a WebView app, it wasn’t long before Revisions was on iOS too. That’s why Tumult Hype is interesting. I’ve been with experimenting with Hype projects as apps. I’ve had some success and some failures. This “Book” template for Tumult Hype highlights the matter.
A Total Eclipse will pass across the entirety of the continental United States on August 21, 2017. It’s not something you see every day. The event is garnering a lot of press. Some websites even have cool animations of the eclipse. That’s when I started wondering, “I probably could build that in Hype.” So, that’s what this week’s free template is about.
Back in the golden age of 8-BIT gaming, the action could continue more than an average player could sit in one spot. Games were getting longer. Fancy games, such as The Legend of Zelda, had a battery backup to save player progress. But games like Metroid or Mega Man 2 had an alternative method – a passcode system. Players could enter a secret code to save their progress. Some Flash games in the late 90’s and early 2000’s also used this technique. Could the same be done with Hype?
One of the nice things about Tumult Hype is the ability to customize my work. Instead of waiting for Hype 4.0, or whatever the next major version is called, I can simply create my own features. As an example, what if Hype had built-in Multilingual support? Instead of creating multiple scenes or multiple projects, wouldn’t it be nice to have just one layout? Well, you can. That’s what this week’s template is all about. It shows how to manage multiple languages from a single location in a Hype project – or an HTML5 project in general.