With few lines of code… OK, OK, OK… a few hundred lines of code… you can create a basic platformer. It’s reminiscent of Super Mario Bros or Sonic The Hedgehog.
I went a little nuts with the keyboard controls. There are four basic modes of movement —left, right, jump (up), and stop (down). You have your pick of keys…
- Left — A, 4 (number pad), left arrow
- Right — D, 6 (number pad), right arrow
- Jump — W, 8 (number pad), up arrow, spacebar
- Stop — S, 5 (number pad), down arrow
Is it perfect? HA HA… NO! This is just a proof-of-concept. There are some issues. But in general, this is a very good start. Hype has entered a new era. And if more people show an interest in making games with Hype, then Tumult can justify the work to improve game development features.
The “Jump” template reminds me of Arch Fiery. There’s even wall jumping in the “Jump” template. I suppose I could apply the lessons learned from Arch Fiery to build a new platformer with Hype. That’s what “Son of Vojtek” is about. Although, I’m not sure wall jumping would work with a bear.