Back in the golden age of 8-BIT gaming, the action could continue more than an average player could sit in one spot. Games were getting longer. Fancy games, such as The Legend of Zelda, had a battery backup to save player progress. But games like Metroid or Mega Man 2 had an alternative method – a passcode system. Players could enter a secret code to save their progress. Some Flash games in the late 90’s and early 2000’s also used this technique. Could the same be done with Hype?
One of the nice things about Tumult Hype is the ability to customize my work. Instead of waiting for Hype 4.0, or whatever the next major version is called, I can simply create my own features. As an example, what if Hype had built-in Multilingual support? Instead of creating multiple scenes or multiple projects, wouldn’t it be nice to have just one layout? Well, you can. That’s what this week’s template is all about. It shows how to manage multiple languages from a single location in a Hype project – or an HTML5 project in general.
The previous FPS project used a significant amount of CPU power. On my Mac mini, approximately 12.5% CPU power was used for the FPS gauge and text display. That drain on the processor significantly skews the performance numbers. The original project was intentionally left flawed and unfinished. The idea was to encourage Hype users to improve their programming skills. But since no one seems to have taken on the challenge, I decided to improve the template by myself.