Ever play SimCity? It’s a fantastic city-building simulation. It teaches an incredible lesson about taxes. The experience is almost counterintuitive. By lowering taxes, you can actually make more money — and make the citizens much happier. You can’t drop it to zero, as the city still needs money for maintenance and future growth, so the trick is to hit the sweet spot. I believe that’s what Apple has announced today. Starting next year, Apple’s App Store commission rate (for small businesses) will drop from 30% to 15%. That’s huge!
About eight years ago, I started working on iOS development. Back then, my apps would sit in Apple’s review queue for weeks, only to get rejected on some small technicality. Today, things are way different. Now, Apple is much faster at rejecting my apps. But despite the tedium and frustration, I managed to get back into the game. For the first time in years, a new Photics app is available on the iTunes App Store and the Mac App Store.
Photics.com is about to enter its 20th year of existence. That’s a fairly significant milestone. After publishing A Book About Hype, hitting #1 on the iTunes Book Store, there was an unanswered question about the future of this website – what’s next?! After two years of serious consideration, Photics is getting back into app development. Starting today, a 10 Year Mission officially begins. The idea is to create 10 apps a year for the next 10 years.
There’s an old saying — sex sells. But in my brief experience with a 17+ app, I think it’s the opposite on the iTunes App Store. I actually think that if you make your app too sexy, you might be hurting your sales. So, I took a closer look at BOT #1. The content is not really that objectionable. After further review, I decided to downgrade the app’s rating to 12+. I’m currently waiting for Apple to review and approve this change. And unlike the United States credit rating, this downgrade is a good thing!
After careful study of the iTunes App Store, I think I have a better understanding on how to build successful games. I’ve started work on a rather ambitious project. I’m building a role-playing game called “BOT” — my most advanced game ever. In order to find success on the iTunes App Store, I believe it is necessary to build a high-quality game. Otherwise, my apps will drown in a sea of mediocrity. I’m aiming to take down Angry Birds and build the best iPhone app. This lofty goal is to ensure that my game is great.