There’s a memory in my mind of an old video game. This was decades ago, so I don’t remember all the details. Yet, a line of digitized speech is fairly distinct. It went something like this… “Stand By For Course Correction!” I’m thinking it was a Commodore 64 game. Maybe it’s Apollo 18. The game was fairly tedious, as it attempts to recreate the piloting of a moon mission. The game isn’t as important as the idea of adjusting course. If you’re going the wrong way, a slight adjustment could fix the problem.
Happy Valentine’s Day! This post has a multipurpose. First, it’s a nice way to celebrate the holiday. I didn’t plan to announce the “Wrapping” app on Valentine’s Day. It just turned out that way. But since the app icon has a nice heart on top, I figured that I could combine the two events. The plan to launch the app about a week ago. Needless to say, it’s been a rough week. That leads to the theme of this post. Does Apple truly love developers?
Perhaps this is a stupid plan. I could have done things the easy way. I could have invested in Dogecoin and been a millionaire by now. But nooooooo, even though I had cryptocurrencies on my list of possible projects for 2017, I decided to return to the madness of the app stores. WHY?! It’s not just about creating wealth, it’s about creating something of value. It’s about building “Photics” as a brand – a household name. With the second app of the 10-Year Plan published, is the project moving in the right direction?
About eight years ago, I started working on iOS development. Back then, my apps would sit in Apple’s review queue for weeks, only to get rejected on some small technicality. Today, things are way different. Now, Apple is much faster at rejecting my apps. But despite the tedium and frustration, I managed to get back into the game. For the first time in years, a new Photics app is available on the iTunes App Store and the Mac App Store.
It’s been about three years since I launched a new iOS app on the iTunes App Store. It was typically a frustrating process with little reward. Perhaps I’m still feeling burned from the failure of BOT. It’s not enough to just try again. I have to figure out what went wrong and then improve. Today, Apple announced a way to fix one of the major problems with iOS app development – TESTING. With TestFlight, now I can easily invite up to 1000 testers to try a new game.