Wow, I was livid with Apple. But on Friday, a Good Friday, I received a series of strange messages from Apple. “Your app (iOS) status is in Review”, “Revisions: New Resolution Center Message”, “Your app (iOS) status is Developer Removed From Sale.” and “The status for your app, Revisions (460834674), is now Ready for Sale.” I had forgotten about the “Revisions” app, figuring that Apple wouldn’t approve it. I was in the process of making new arrangements. I was preparing to leave the Apple ecosystem. But now that my app is approved, the mission continues!
About eight years ago, I started working on iOS development. Back then, my apps would sit in Apple’s review queue for weeks, only to get rejected on some small technicality. Today, things are way different. Now, Apple is much faster at rejecting my apps. But despite the tedium and frustration, I managed to get back into the game. For the first time in years, a new Photics app is available on the iTunes App Store and the Mac App Store.
On September 19, 2017, Apple launched iOS 11. It’s a significant update, as it adds some new features. There is some apprehension when updating the operating system to my iPhone or iPad. Will this new software make my devices feel better or worse? During the last five days, or approximately 120 hours later, I’ve been using iOS 11. Overall, I like it. Here’s a review of what’s good and what’s bad about iOS 11.
Aside from being made by Apple, what do an iPhone, iPad, iPod Touch, MacBook Air, MacBook Pro and an iMac have in common? They all have tiny speakers. Even my Mac Mini has a tiny speaker, but it’s audio out is connect to a monitor – WITH TINY SPEAKERS. All day long, it seems that I’m surrounded by tiny speakers. They have a sound that rattles as if it was emanating from a tin can. Fortunately, there’s a setting to help mitigate that problem.
It’s been about three years since I launched a new iOS app on the iTunes App Store. It was typically a frustrating process with little reward. Perhaps I’m still feeling burned from the failure of BOT. It’s not enough to just try again. I have to figure out what went wrong and then improve. Today, Apple announced a way to fix one of the major problems with iOS app development – TESTING. With TestFlight, now I can easily invite up to 1000 testers to try a new game.