Let’s face it. 2020 was a rough year! This year, so far, it’s not much better. Let’s change that! Let’s have some fun! Let’s make some games! That’s the objective of this article, to announce the 2021 “Year of Fun”. It’s an idea that Tumult Hype developers can get together and make some games — maybe even make some friends.
Anyone ever call you too controlling? Context matters! In the video game world, it’s really bad if you’re not controlling what’s going on. That’s the point of this week’s free Tumult Hype template. It shows how to add a 4-way controller to your game. It’s quite similar to the phenomenal Jump template, but this one has three distinct differences.
If you haven’t noticed already, I’ve been working on a new game. It’s called Circles with Grandma. It’s a game from my childhood, which I’m modernizing for today’s generations. It’s a nice family-friendly game, which is great for the holidays. It’s almost finished too. There’s only one major task to complete – add artificial intelligence. Four decades ago, I played this game with a pencil (or pen) and a piece of paper. It was meant to be played with two people. Today, the computer can take over when not enough people are around.
Labor Day weekend is when people across the United States enjoy the last few days of Summer. While Fall doesn’t start until September 22, most people go back to work or school after the holiday weekend. Celebrations usually involve backyard barbecues or long days at the beach. But with Hurricane Hermine looming up the East Coast, it’s looking like a wet and windy mess for much of the break. So, I decided to turn it into a super-nerdy weekend. I decided this was the perfect moment to work on B.R.O.O.M.
In my bathroom, the shower was leaking. I had been fighting with this issue for about five years, which is almost the same amount of time that I’ve been using GameSalad. Then one day, the hot water faucet stopped working. Instead of turning off the water, the handle just went around in circles. The frustration I experienced is similar to the frustration that I’ve been having with Game Development software. It’s a matter of having good tools!