The previous FPS project used a significant amount of CPU power. On my Mac mini, approximately 12.5% CPU power was used for the FPS gauge and text display. That drain on the processor significantly skews the performance numbers. The original project was intentionally left flawed and unfinished. The idea was to encourage Hype users to improve their programming skills. But since no one seems to have taken on the challenge, I decided to improve the template by myself.
While perusing the Tumult Forums, someone was having trouble with animated buttons. The idea was to animate the active button, then return to the previous state when not active. Hype can do that! To show how that’s done, I started working on another free Hype template. The end result is a project that grew larger than expected. If you’re looking for a way to create quizzes, the “United States Capitals Quiz” template could be a great starting point. It tackles complex issues, such as working with arrays and randomizing the display of that data.
I believe that Tumult Hype can be great game development software. It’s easy to use, but it’s powerful. It even has a built-in physics engine. In the HTML5 era of web development, it’s the perfect replacement for Flash. The problem is that Hype is lacking a few key features to unlock the potential. The Frames Per Second (FPS) template is a little nudge in that direction. Hype might not be totally geared for game development, but there are some features that we can add on our own.