In order to create the perfect solution, the problem must be properly defined. If you want to change the world, first you must ask, “What’s wrong with it?!” Once you’ve detailed the problem, the next question is obvious. “What can you do about it?” In determining a new plan for this website, that’s the frame of mind. But at this stage, the realities of life enter the picture. That raises a third question. “How do you make money from your idea?”
There’s been something of an ethical dilemma that’s been battling in my brain. Are video games moral? Is it nothing more than a waste of time? If so, wouldn’t it be sinful for developers to create such games and to profit from them? Is this profession nothing more than assuming the role of a digital drug dealer, where the youth are compelled to play again and again? Fortunately, games like Streets of Rage 2 remind me that video games can be good.
Well, the 10-Year plan didn’t work out. I just wasn’t enjoying my return to the Mac App Store or the iTunes App Store. It was a lot of work for very little reward. Now I’m thinking of a new plan. Maybe the next plan will be even more grandiose or perhaps I should keep things simple. I’m not sure. What I do know is that I need to enjoy what I’m doing. While Photics is a business, it’s also supposed to be fun!
Web development is profession that is filled with numerous challenges. Quite often, you could be faced with a technical puzzle to solve. But unlike a video game, which is designed to entertain you and make you happy, these digital enigmas can torment you. What is the right answer? In a field that is constantly changing, sometimes there are no perfect answers. Even more perplexing, sometimes there are multiple answers. Which is the best choice? That is the point of this free Hype template. Sometimes, it’s OK not to code.
There’s a memory in my mind of an old video game. This was decades ago, so I don’t remember all the details. Yet, a line of digitized speech is fairly distinct. It went something like this… “Stand By For Course Correction!” I’m thinking it was a Commodore 64 game. Maybe it’s Apollo 18. The game was fairly tedious, as it attempts to recreate the piloting of a moon mission. The game isn’t as important as the idea of adjusting course. If you’re going the wrong way, a slight adjustment could fix the problem.