Stencyl Officially Upgraded to 2.0

Stencyl 2.0 install thumbnailProduction level — what does that mean to you? When is software ready to leave beta or be labeled with a new integer? When should software hit the point-0 mark… 1.0, 2.0, 3.0? If you’re GameSalad, three years is not enough time. If you’re running Firefox or Chrome, it seems like every other Monday. But with Stencyl, I think that they’ve got a good pace going. The numbers are ticking by quickly, but so are the new features. Version 2.0 is a significant change from the previous 1.4 version.

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GameSalad vs Stencyl

Stencyl vs GameSalad Thumbnail - Round 1 - Fight!OK, it seems a lot of you are hitting my website because you searched for “GameSalad vs. Stencyl” or “iStencyl vs. GameSalad”. As the author of The Unofficial GameSalad Textbook, it seems that my answer to that challenge might be highly biased. Yet, an honest answer can be determined by my actions — or inaction. My GameSalad subscription has expired. I haven’t renewed. That’s because iStencyl gives me more development power at a cheaper price. Yet, what if you prefer simplicity over power? What works for me might not work for you. That’s why I decided to write a guide, to help you decide which drag-and-drop editor is best for you.

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Year of Stencyl

Thumbnail - Year of StencylI’m not the type of guy to make New Year’s resolutions. When I set out to do something, I typically keep working until it’s done. It doesn’t matter to me if it’s the first of January. Yet, I’m a bit behind on the roadmap for Where’s the new book on StencylWorks? Where’s the new Photics Arcade? I’ve been busy with web development work, but at least I’m starting the year off right — with an iStencyl Pro subscription. Since the first day of 2012, I can publish my StencylWorks games to the web and the iTunes App Store.

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Stencyl – More Tools For The Developer’s Toolbelt

Stencyl Icon on Mac DesktopThere’s something that I see a lot of in Game Development communities. It’s the US vs. THEM mentality. I don’t think it makes sense to get too attached to one platform. I learned that early on in life. In my pre-teen years, I made games using BASIC. It was lots of fun, but obviously the world has moved on. I worked hard trying to understand that programming language. But suddenly, it became obsolete. I had to learn new stuff to grow. That’s what I’m doing now. I’m learning about Stencyl.

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