I’ve played some great platformers, like Super Mario Bros. But unfortunately, Nintendo doesn’t want to launch their games on iOS. So, I decided to make my own platformer. One of the coolest things about Mario and Luigi’s adventure was the ability to shoot fireballs — but what if you could play as the fireball? That’s the basic premise of Arch Fiery. It’s a game where it’s OK to play with fire!
Author: Photics
GameSalad Font Sheet
While working on Arch Fiery, I started wondering about fonts. What should my numbers look like? I’m using the built-in typesets to save on performance. That does limit my options, but GameSalad has improved from the early days. Currently, there are fourteen different fonts to choose from. I decided to create a quick-reference, to show what each of these fonts look like. I put it on Photics.com so I could access it quickly, but it might be helpful to you too. 🙂
Five Surprisingly Missing Apple Features
Apple life has been pretty good these days. With the new Macs, iPhone, iPad and iPod, the company has gone from near death to the most valuable public company in the world. But after hitting the top, where can Apple go from here? Actually, I see lots of potential for Apple. There’s still room for growth. You can tell by the missing features. Even though the company has grown so much, there are still some odd things about Apple — some surprisingly missing features.
Branch Designer Review
As a developer, I like nice reviews of my apps. Apparently, I’m not the only one. After my review of Icon Maker, I received a complimentary promo code for Branch Designer — a vector-based tree illustration program. While researching Icon Maker, I learned about the other Mac app from Tricycle Design HB (Sweyla.com). I was surprised to see that Branch Designer was actually twice the price of Icon Maker, as I have more of a need to make icons than trees, but that didn’t matter now. I had a free copy of Branch Designer to test out.
Arch Fiery — Wall Jumps
After the disappointing sales with BOT, it took a while to feel that enthusiasm again. For over two months, I wasn’t quite sure what to do with my game development projects. I struggled to come up with a new idea for a game. There was a great feeling of futility. How can I compete on the iTunes App store, when so many developers are simply giving away their games for free? Today, that changed. I was excited about a new game project. That project is called “Arch Fiery”.