About eight years ago, I started working on iOS development. Back then, my apps would sit in Apple’s review queue for weeks, only to get rejected on some small technicality. Today, things are way different. Now, Apple is much faster at rejecting my apps. But despite the tedium and frustration, I managed to get back into the game. For the first time in years, a new Photics app is available on the iTunes App Store and the Mac App Store.
Category: Development
Useful Web Development and Web Design Links
Recently, I went through my browser bookmarks and realized that I had a lot of old links. Aside from my “Favorites Bar” or top links, I didn’t really think about the bookmarks, nor did I actually use the bookmarks a lot. I had links from over a decade ago. So, I cleaned it out. But when I was finished, I realized that I had a decent collection of Web Development and Web Design links. Why not share it? Are you a web developer or web designer? Maybe you’ll find this list of links useful.
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Giving “Grandma” Artificial Intelligence
If you haven’t noticed already, I’ve been working on a new game. It’s called Circles with Grandma. It’s a game from my childhood, which I’m modernizing for today’s generations. It’s a nice family-friendly game, which is great for the holidays. It’s almost finished too. There’s only one major task to complete – add artificial intelligence. Four decades ago, I played this game with a pencil (or pen) and a piece of paper. It was meant to be played with two people. Today, the computer can take over when not enough people are around.
Free Template Tuesday #13 – Tumult Hype “Eclipse”
A Total Eclipse will pass across the entirety of the continental United States on August 21, 2017. It’s not something you see every day. The event is garnering a lot of press. Some websites even have cool animations of the eclipse. That’s when I started wondering, “I probably could build that in Hype.” So, that’s what this week’s free template is about.
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Free Template Tuesday #12 – Tumult Hype “Passcode”
Back in the golden age of 8-BIT gaming, the action could continue more than an average player could sit in one spot. Games were getting longer. Fancy games, such as The Legend of Zelda, had a battery backup to save player progress. But games like Metroid or Mega Man 2 had an alternative method – a passcode system. Players could enter a secret code to save their progress. Some Flash games in the late 90’s and early 2000’s also used this technique. Could the same be done with Hype?
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