Production level — what does that mean to you? When is software ready to leave beta or be labeled with a new integer? When should software hit the point-0 mark… 1.0, 2.0, 3.0? If you’re GameSalad, three years is not enough time. If you’re running Firefox or Chrome, it seems like every other Monday. But with Stencyl, I think that they’ve got a good pace going. The numbers are ticking by quickly, but so are the new features. Version 2.0 is a significant change from the previous 1.4 version.
Category: Development
GameSalad Gets Better With Version 0.9.92
If you haven’t noticed, I haven’t been the biggest fan of GameSalad lately. However, I was watching the progress of the software. I was looking for something that would reignite the enthusiasm that I once had. I’m thinking that other developers must have felt the same way, because GameSalad launched “Community Love Week”. From March 26-30, GameSalad showed their appreciation for game developers. It was cute, but the highlight of the week for me was the release of GameSalad 0.9.92.
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GameSalad vs Stencyl
OK, it seems a lot of you are hitting my website because you searched for “GameSalad vs. Stencyl” or “iStencyl vs. GameSalad”. As the author of The Unofficial GameSalad Textbook, it seems that my answer to that challenge might be highly biased. Yet, an honest answer can be determined by my actions — or inaction. My GameSalad subscription has expired. I haven’t renewed. That’s because iStencyl gives me more development power at a cheaper price. Yet, what if you prefer simplicity over power? What works for me might not work for you. That’s why I decided to write a guide, to help you decide which drag-and-drop editor is best for you.
Year of Stencyl
I’m not the type of guy to make New Year’s resolutions. When I set out to do something, I typically keep working until it’s done. It doesn’t matter to me if it’s the first of January. Yet, I’m a bit behind on the roadmap for Photics.com. Where’s the new book on StencylWorks? Where’s the new Photics Arcade? I’ve been busy with web development work, but at least I’m starting the year off right — with an iStencyl Pro subscription. Since the first day of 2012, I can publish my StencylWorks games to the web and the iTunes App Store.
Arch Fiery
I’ve played some great platformers, like Super Mario Bros. But unfortunately, Nintendo doesn’t want to launch their games on iOS. So, I decided to make my own platformer. One of the coolest things about Mario and Luigi’s adventure was the ability to shoot fireballs — but what if you could play as the fireball? That’s the basic premise of Arch Fiery. It’s a game where it’s OK to play with fire!