If you haven’t noticed already, I’ve been working on a new game. It’s called Circles with Grandma. It’s a game from my childhood, which I’m modernizing for today’s generations. It’s a nice family-friendly game, which is great for the holidays. It’s almost finished too. There’s only one major task to complete – add artificial intelligence. Four decades ago, I played this game with a pencil (or pen) and a piece of paper. It was meant to be played with two people. Today, the computer can take over when not enough people are around.
Category: Development
Free Template Tuesday #13 – Tumult Hype “Eclipse”
A Total Eclipse will pass across the entirety of the continental United States on August 21, 2017. It’s not something you see every day. The event is garnering a lot of press. Some websites even have cool animations of the eclipse. That’s when I started wondering, “I probably could build that in Hype.” So, that’s what this week’s free template is about.
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Free Template Tuesday #12 – Tumult Hype “Passcode”
Back in the golden age of 8-BIT gaming, the action could continue more than an average player could sit in one spot. Games were getting longer. Fancy games, such as The Legend of Zelda, had a battery backup to save player progress. But games like Metroid or Mega Man 2 had an alternative method – a passcode system. Players could enter a secret code to save their progress. Some Flash games in the late 90’s and early 2000’s also used this technique. Could the same be done with Hype?
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Free Template Tuesday #11 – Tumult Hype “Multilingual”
One of the nice things about Tumult Hype is the ability to customize my work. Instead of waiting for Hype 4.0, or whatever the next major version is called, I can simply create my own features. As an example, what if Hype had built-in Multilingual support? Instead of creating multiple scenes or multiple projects, wouldn’t it be nice to have just one layout? Well, you can. That’s what this week’s template is all about. It shows how to manage multiple languages from a single location in a Hype project – or an HTML5 project in general.
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Five Typical Programming Mistakes For Beginners
Happy Pi Day! Since Snow Storm Stella has rendered outdoor travel hazardous, I decided to use the extra time to help out new programmers. The reality is that programmers spend a lot of time in front of computer screens, regardless if it’s snowy or sunny outside. This article is to help beginners maximize their efforts, to focus on useful endeavors, rather than struggling with issues that so many programmers battled with in the past. Here are five typical mistakes that beginning programers make.
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