Commove Updated To Version 1.1

After months of struggle, I’m starting to find some progress in the iTunes store. I’m very happy with the success of Commove. The initial sales are strong. That doesn’t mean I just kick back and collect millions of dollars. It means I have to become more focused. I have to continue to build better games. It also means that my current library of games should get better too. I went back to improve Commove. Version 1.1 improves performance and resolves some issues.

Continue reading “Commove Updated To Version 1.1”

ArenaNet Introduces The Guild Wars 2 Warrior

This RSS Feed thing is nice. This morning I woke up to news about the next Guild Wars 2 profession – The Warrior. In my discussions about the sequel, it wasn’t clear if the meat shield would even be included. Well, the latest information from ArenaNet removes all doubt. It’s just not an MMORPG without a Warrior. Many of you might be excited by this new information. The videos posted on the official Guild Wars 2 website look stunning. Me, I’m still a bit underwhelmed. Not because of the graphics, but because of the audio. More specifically, the words.

Continue reading “ArenaNet Introduces The Guild Wars 2 Warrior”

NCwest Is Hiring A Mobile Application Developer

It must be coincidence. I was just working on another mobile app when I heard my Thunderbird alert sound. I was a bit groggy. The physics on my next game are a bit tougher than I imagined. So, I switched over to my PC and I checked my messages. There were two hits from the NCsoft North American Job Feed. One was a listing for a Software Engineer (for the Web). Cool, but those jobs are expected. But the other one, that was a bit surprising to me – Mobile Application Developer. It seems that Guild Wars and their other franchise buddies are venturing into iPhone land.

Continue reading “NCwest Is Hiring A Mobile Application Developer”

nofollow – Apple, That's Not Nice!

I remember watching a history show about the gold rush. I learned a valuable lesson. A lot of people didn’t get rich during the gold rush. The ones that did, it was usually the people selling the shovels to the diggers. Today, Commove launched. I’m incredibly proud of this game. I think it’s awesome. But as I was trying to promote it, I was reminded of that historic lesson. While checking the HTML code on the Commove iTunes pages, “nofollow” hyperlinks were revealed.

Continue reading “nofollow – Apple, That's Not Nice!”

Commove

Commove is a relaxing yet challenging strategy / puzzle game, specifically developed for the iPad and other iPhone OS devices. There are no annoying timers, or cumbersome controls. Instead, it’s great music, crisp graphics, easy to learn interface, and fun gaming. I worked incredibly hard on this project, with the goal of creating an original and entertaining video game. From the clouds that glide in the distance, to the overall enjoyment of the game, the details were not overlooked. Commove is my best iPad game yet and maybe it will be your favorite game too.

Continue reading “Commove”