It’s been about three years since I launched a new iOS app on the iTunes App Store. It was typically a frustrating process with little reward. Perhaps I’m still feeling burned from the failure of BOT. It’s not enough to just try again. I have to figure out what went wrong and then improve. Today, Apple announced a way to fix one of the major problems with iOS app development – TESTING. With TestFlight, now I can easily invite up to 1000 testers to try a new game.
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