Competition – that’s the basis of a capitalist economy. It’s the American way. The theory is that consumers will support the best products and services. Thus, the inferior companies will go wander off into the snow and die. It’s the stuff from high school history courses. It’s one thing to theorize about competition, it’s another to experience it first hand. New software called “SpriteDeck” reminded me of the intensifying Corona vs. GameSalad battle. It’s beautiful and frightening sight to behold.
Competition – I feel this primal nature at the iTunes App Store. When I make my apps, I’m fighting against thousands of others. I have to build better and more popular apps. Otherwise, my creations will not find success. Yet, competition also works in my favor. The software and hardware that I use to build my apps are also under the influence of competition. I primarily use GameSalad to make apps. That’s because the software is easy to use. I can make apps in a fraction of the time with GameSalad than I can with other SDKs.
The makers of Corona must know this. The graphical approach that GameSalad takes to game development is the main edge over Corona. Apparently, Citrify Inc. is also aware of this inequity. In true capitalist form, there is opportunity here and Citrify has moved in to capitalize on it. Corona and GameSalad are made by two American businesses. Can a Canadian business tip the scales in this epic struggle?
The main weakness of Corona is the lack of a more visual design approach… drag-and-drop assets, layers, scenes… that’s easy to manage with GameSalad. With Corona, not so much. But with the recent launch of SpriteDeck, things are starting to change.
SpriteDeck is a paid add-on for Corona. $30 gets a quarterly (three months) subscription to the software. SpriteDeck is similar to the Scene Editor in GameSalad, as it allows a more visual approach to game design. Like GameSalad, SpriteDeck is in beta. While SpriteDeck is certainly a huge boon for Corona developers, I don’t think the combo is a full replacement for GameSalad. SpriteDeck is brand new software. Naturally, it’s missing some features. As an example, SpriteDeck still involves some coding. GameSalad completely hides coding from the game creation process.
I perused the SpriteDeck website – http://spritedeck.com – and I watched the videos. It’s pretty straightforward to start creating a comic book or basic 2D game. Some code manipulation will likely be necessary, so it’s not a complete replacement for GameSalad, but it’s certainly a step in that direction. Considering that there’s only been one GameSalad update in the last five months, it’s something that GameSalad developers should be watching. If SpriteDeck matures, and Corona keeps adding features that GameSalad does not have, those Canadians could cause a lot of trouble for the team in Texas!