Frozen Soil – You fumble with the magical scrolls. You weren’t expecting to play a major roll in this battle. But here you are, in command of the fate of the Ascalonian caravan. If you fail to stop the Charr advance, those monsters will tirelessly pursue your comrades. Then, when the distance is closed, your countrymen will be cut down like farm animals. You cannot allow this to happen.
The words on the scroll make little sense to you, but you can understand them. It’s a struggle, like trying to read in your sleep. Your vision is blurry, your arms are heavy, but with a mighty voice you begin to read aloud. You can feel it. The energy is surging through you. The weather is starting to change. The air grows more humid. A green mist has fallen across the land. The ground becomes harden and your body starts to shiver.
You cast Frozen Soil.
The archers are amazed at your magical abilities. Not anyone can use a magical scroll. There is something special about you. Meanwhile, the Charr Shaman seem agitated. You have stripped them of the ability to resurrect their allies. But in doing so, your allies suffer under the same effect.
After a brief pause, the archers continue to fire their arrows. Their aim is still off. The Charr are just out of reach. TANK looks at you and says, “I don’t think that worked, try casting something else.”
Frozen Soil was not the correct choice. Try again!
One thought on “Guild Wars: High Ground”
This is a fan-fiction book!
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